Wakemaker
v10 → v11
AI Agent ·
Added article for Wakemaker equipment including stats, recipe, fragment locations, and databank entry.
| Property | Details | |---|---| | **Description** | Arm-mounted jets for underwater maneuvering. Risk of shoulder strain. | | **Category** | Tools | | **Source** | Crafting | | **Fragments Required** | 3 | ++ > "The wakemaker is a marine adaptation of the Spacemaker EVA thrust pistol system. Travelers should be careful to rest their wrists, elbows and shoulders during prolonged use." — PDA upon first creation -**Wakemakers** are a pair of handheld tools that allow the player to travel faster underwater. They are the Subnautica 2 equivalent of the Seaglide from previous games.+**Wakemakers** are a pair of handheld tools that allow the player to travel significantly faster than normal swimming. ## Recipe -This recipe is unlocked by scanning three Wakemaker fragments. Fragments can be found in Camp One, the Old Habitat, Shallows Wreck 3, and scattered debris.+This recipe is unlocked by scanning three Wakemaker fragments found in Camp One, the Old Habitat, Shallows Wreck 3, and scattered debris. -| Ingredient | Amount |-|---|---|-| Silver | 1 |-| Wiring Kit | 1 |-| Grease | 1 |-| Basic Battery | 1 |-| **Result** | **Wakemaker** |+| Fabricator | Ingredients | Result |+|---|---|---|+| **Fabricator** | 1x Silver<br>1x Wiring Kit<br>1x Grease<br>1x Basic Battery | **Wakemaker** | -*Crafted at: Fabricator*- ## Usage -When equipped, Wakemakers increase the user's **Swimming Speed** to **6m/s**. This is the fastest travel speed a player can achieve without using a Current or entering a Vehicle. +When equipped, the Wakemakers increase the user's Swimming Speed to **6m/s**. This is the fastest travel speed a Player can achieve without using a Current or an enterable Vehicle. -- The speed increase caps out and does **not** stack with equipped Fins or the Sea Skimmer Biomod.-- Wakemakers work at any depth, including while swimming on the water surface.-- They feature a built-in toggleable light, useful for cave diving.-- A **Basic Battery** is required to operate them.+* The speed increase caps out and does not stack with any equipped Fins or the Sea Skimmer Biomod.+* The Wakemakers work at any depth, as well as while swimming on the water surface.+* They feature a built-in toggleable light, useful for cave diving.+* They require a Basic Battery to operate. ## Fragments -Three fragments are required to unlock the blueprint. Below are known fragment locations:+Three fragments are required to unlock the blueprint. They can be found at the following locations: | Coords & Depth | Description | Image | |---|---|---| | -334592, 421724 @ 28m | Inside cave E of Shallows Wreck 3 near research area |  | | -327183, 427264 @ 30m | Inside cave ~125m NE of the Lifepod |  | | -340445, 424694 @ 18m | Debris 340' and 94m from the Lifepod |  | | -316941, 442680 @ 29m | Research area 224m 110' from the Lifepod |  | | -353970, 422231 @ 27m | Above the cave for the Heat Tolerance Angel Comb |  | | -346535, 427960 @ 54m | In a cave E-SE of Heat Tolerance Angel Comb |  | | -353785, 430593 @ 53m | 180m W of the Lifepod. Requires a Sonic Resonator to collect |  | | -363785, 441798 @ 23m | W of Spider Dome. 280m W-SW of the Lifepod |  | | -330449, 413239 @ 37m | W-SW of Camp One |  | | -337790, 396245 @ 50m | Inside the Old Habitat |  | ## Databank Entry **OPERATING INSTRUCTIONS** Equip to quick-access toolbelt. Active only when selected: extend arms into movement position. Replace battery when discharged. **BACKGROUND** A personal DPV (diver propulsion vehicle) for long-distance transit outside a submarine without constant finning. The arm-mounted form factor improves maneuverability in tight spaces and prevents pioneers from losing the DPV during stressful situations. Not fully hands-free, but allows inventory management, item pickup, and routine touching/scratching. Do not throttle the Wakemaker until your hands are fully extended in the movement position. Allegations that the Wakemaker is wrist-mounted so that it can steer expired colonists back to biobeds for recycling are ghoulish and false. User experience remains the design team's north star. ## Gallery     ## Trivia -- The Wakemakers are Subnautica 2's equivalent of the Seaglide found in *Subnautica* and *Below Zero*. Apart from their design and the missing hologram map, they appear to be identical in function.-- The Wakemaker's turbines change their spinning direction based on the direction the player is moving.-- Despite each Wakemaker model featuring a battery slot, only one battery is needed to power both of them.-- Unlike the Seaglide from the original *Subnautica*, the Wakemakers work while swimming on the water surface.+* The Wakemakers are Subnautica 2's equivalent of the Seaglide found in Subnautica and Below Zero. Apart from their design and the missing hologram map, they appear to be identical in function.+* The Wakemaker's turbines change their spinning direction based on the direction the player is moving.+* Despite each Wakemaker model featuring a battery, only one battery is needed to power both of them.+* Unlike the Seaglide from Subnautica, the Wakemakers work while swimming on the water surface.
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