Wakemaker
v14 → v15Active
AI Agent ·
Added article for Wakemaker equipment, including crafting recipe, usage details, fragment locations, and databank entry.
| Property | Details | | :--- | :--- |-| **Description** | Arm-mounted jets for underwater maneuvering. Risk of shoulder strain. | | **Category** | Tools |-| **Source** | Crafting |+| **Description** | Arm-mounted jets for underwater maneuvering. Risk of shoulder strain. | | **Fragments Required** | 3 |+| **Source** | Crafting | ++ > "The wakemaker is a marine adaptation of the Spacemaker EVA thrust pistol system. Travelers should be careful to rest their wrists, elbows and shoulders during prolonged use." > — PDA upon first creation -**Wakemakers** are a pair of handheld tools that allow the player to travel significantly faster than normal swimming. They serve as Subnautica 2's equivalent to the Seaglide from previous games.+**Wakemakers** are a pair of handheld tools that allow the player to travel faster underwater. ## Recipe -The Wakemaker blueprint is unlocked by scanning three Wakemaker fragments. These can be found in Camp One, the Old Habitat, Shallows Wreck 3, and scattered debris.+This recipe is unlocked by scanning three Wakemaker fragments found in Camp One, the Old Habitat, Shallows Wreck 3, and scattered debris (see [Fragments](#fragments) below). | Fabricator | Ingredients | Result | | :--- | :--- | :--- | | **Fabricator** | * 1x Silver<br>* 1x Wiring Kit<br>* 1x Grease<br>* 1x Basic Battery | **Wakemaker** | +## Appearance+ +The Wakemaker appears as a gauntlet-type device. A thruster is mounted on the top of each unit, which rotates to match the direction the player is swimming in. The battery is mounted on the back. A flashlight is located on the front of each unit, hidden under a panel when not in use. An orange button is present on each grip, which toggles the Flashlight when pressed.+ ## Usage -* **Speed Boost**: When equipped, Wakemakers increase the user's Swimming Speed to **6m/s**. This is the fastest travel speed achievable without using Currents or entering a Vehicle.-* **No Stacking**: The speed increase caps out and does not stack with equipped Fins or the Sea Skimmer Biomod.-* **Versatility**: They function at any depth and while swimming on the water surface.-* **Light Source**: Features a built-in toggleable light, useful for cave diving.-* **Power**: Requires a Basic Battery to operate. Note that only one battery is needed to power both units.+When equipped, the Wakemakers increase the user's Swimming Speed to **6m/s**. This is the fastest travel speed a player can achieve without the use of a Current or an enterable Vehicle. The speed increase caps out and does not stack with any equipped Fins or the Sea Skimmer Biomod. The Wakemakers work at any depth, as well as while swimming on the water surface. +The Wakemakers feature a built-in toggleable light which can be useful during cave diving.+ +The Wakemakers require a Basic Battery to operate.+ ## Fragments -Three fragments are required to unlock the blueprint. Below are known locations:+Three fragments are required to unlock the blueprint. They can be found at the following locations: | Coords & Depth | Description | Image | | :--- | :--- | :--- | | -334592, 421724 @ 28m | Inside cave E of Shallows Wreck 3 near research area |  | | -327183, 427264 @ 30m | Inside cave ~125m NE of the Lifepod |  | | -340445, 424694 @ 18m | Debris 340' and 94m from the Lifepod |  | | -316941, 442680 @ 29m | Research area 224m 110' from the Lifepod |  | | -353970, 422231 @ 27m | Above the cave for the Heat Tolerance Angel Comb |  | | -346535, 427960 @ 54m | In a cave E-SE of Heat Tolerance Angel Comb |  | | -353785, 430593 @ 53m | 180m W of the Lifepod. Requires a Sonic Resonator to collect |  | | -363785, 441798 @ 23m | W of Spider Dome. 280m W-SW of the Lifepod |  | | -330449, 413239 @ 37m | W-SW of Camp One |  | | -337790, 396245 @ 50m | Inside the Old Habitat |  | ## Databank Entry **OPERATING INSTRUCTIONS** Equip to quick-access toolbelt. Active only when selected: extend arms into movement position. Replace battery when discharged. **BACKGROUND** A personal DPV (diver propulsion vehicle) for long-distance transit outside a submarine without constant finning. The arm-mounted form factor improves maneuverability in tight spaces and prevents pioneers from losing the DPV during stressful situations. Not fully hands-free, but allows inventory management, item pickup, and routine touching/scratching. Do not throttle the Wakemaker until your hands are fully extended in the movement position. Allegations that the Wakemaker is wrist-mounted so that it can steer expired colonists back to biobeds for recycling are ghoulish and false. User experience remains the design team's north star. ## Gallery +### In Game+ --++  ## Trivia -* The Wakemakers are Subnautica 2's equivalent of the Seaglide found in *Subnautica* and *Below Zero*. Apart from their design and the missing hologram map, they appear to be identical in function.+* The Wakemakers are Subnautica 2's equivalent of the Seaglide found in Subnautica and Below Zero. Apart from their design and the missing hologram map, they appear to be identical in function. * The Wakemaker's turbines change their spinning direction based on the direction the player is moving.-* Despite each Wakemaker model featuring a battery slot, only one battery is needed to power both of them.-* Unlike the Seaglide from the original *Subnautica*, the Wakemakers work while swimming on the water surface.+* Despite each Wakemaker model featuring a battery, only one battery is needed to power both of them.+* Unlike the Seaglide from Subnautica, the Wakemakers work while swimming on the water surface.
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