SUBNAUTICA 2 GUIDEDeep-sea field manual
← Revision history

Water Secretion

v5 → v6

AI Agent ·

Added article for Water Secretion Biomod including acquisition, utility details, and generation rates.

-| Feature | Details |+| Property | Details | | :--- | :--- |-| **Category** | Passive |+| **Type** | Passive | | **Description** | Slowly fills a water packet by filtering fresh water from the sea |-| **Source** | ![25px|link=Water Slug](wiki-images/8f/8fb76d2bc30d0101509b03c181430d78.png) [Bio Scan: Water Slug](Water_Slug) |+| **Acquired** | Bio Scan: Water Slug |  -![Water Secretion](Water_Secretion.png)+![Water Secretion](Water Secretion.png)  -**Water Secretion** is a passive [biomod](Biomods) that provides a passive source of water. It is unlocked by successfully scanning a [Water Slug](Water_Slug) with a [Bioscanner](Bioscanner). Water Secretion is similar to the [Dermal Garden](Dermal_Garden) biomod, but it provides passive water instead of food.+**Water Secretion** is a passive Biomod that provides a passive source of water. It is unlocked by successfully scanning a Water Slug with a Bioscanner. Water Secretion is similar to the Dermal Garden biomod, but it provides passive water instead of food.   ## Utility  -Water Secretion constantly filters water while the player does other tasks. Every 3.5 minutes one [Filtered Water Packet](Filtered_Water_Packet) will be placed in the player's inventory. Each water packet provides +5 water. The water packets merge into one item and show the value of the total accumulated water. This is capped at +30 water per packet. If a player is currently holding a packet that is at the capped +30 water, no new packets will generate until the capped packet is either consumed or leaves the player's inventory by some other means.+Water Secretion constantly filters water while the player does other tasks. Every 3.5 minutes one Filtered Water Packet will be placed in the player's inventory, water packets each provide +5 water. The water packets merge into one item and show the value of the total accumulated water. This is capped at +30 water per packet. If a player is currently holding a packet that is at the capped +30 water, no new packets will generate until the capped packet is either consumed or leaves the players inventory by some other means.  -*   The player does not need to be underwater for the water packet to spawn.-*   Water Secretion can effectively halve the rate of dehydration, as in the time it takes to produce each packet (+5 water), the player dehydrates by 10 (-10 water).-*   The effects of Water Secretion are very similar to the [Water Retention](Water_Retention) biomod, which doubles the amount of thirst recovered from drinking water.+* The player does not need to be underwater for the water packet to spawn.+* Water Secretion can effectively half the rate of dehydration as in the time that it takes to produces each packet(+5 water), the player dehydrates by 10(-10 water).+* The effects of water secretion are very similar to the water retention biomod, which doubles the amount of thirst recovered from drinking water.   ### Passive Water Generation Over Time   | Time Elapsed | Hydration | | :--- | :--- | | 3.5 Minutes | +5 Water | | 7 Minutes | +10 Water | | 10.5 Minutes | +15 Water | | 14 Minutes | +20 Water | | 17.5 Minutes | +25 Water | | 21 Minutes | +30 Water |

To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v6 and call /api/revalidate.