Overview of Early Access Launch
Subnautica 2 has launched in Early Access to widespread praise regarding its level of polish. Many players note that the movement controls for both characters and vehicles feel refined, a aspect that often takes games significant time to perfect. The general consensus is that the game feels like it has been out for years, with core mechanics functioning smoothly from day one.
Unknown Worlds has been commended for focusing on core mechanics and developing content in stages, setting a new standard for how Early Access titles should be handled. Comparisons are frequently drawn to other highly polished Early Access launches such as Hades 2, Grounded, and Abiotic Factor.
Gameplay and Mechanics
- Vehicle Control: The "Tadpole" vehicle is generally well-received, though some users report minor drifting issues or input lag on consoles like Xbox Series X.
- Base Building: Seabase construction is described as vastly improved and enjoyable. The removal of base durability has also helped improve performance around large structures.
- Story and Exploration: The narrative builds anticipation similar to a TV series. Players are encouraged to scour the map for black boxes and logs, though some note that certain audio dialogs are missing or only appear as captions.
- Combat and Creatures: Some players feel that creatures deal low damage and act more as nuisances than threats, largely because players lack tools to deter them effectively.
Performance and Optimization
The game is reported to run well on a variety of hardware configurations:
- PC: Users with RTX 3060 and Ryzen 7 CPUs report stable performance on medium settings.
- Steam Deck: The game is playable on Steam Deck, achieving 35-40 FPS docked at 1600x800 (mixed settings) and 40-55 FPS handheld on low settings.
- Linux: Several users confirmed the game runs well on Linux with minimal issues.
However, there are reports of the game failing to load on certain AMD GPUs and constant crashes on the Game Pass PC version for some users.
Known Issues and Bugs
Despite the high polish, players have identified several bugs and quality-of-life issues:
- Teleportation Glitches: Rare instances of players or vehicles teleporting unexpectedly, such as when entering hatches or docking the Tadpole.
- UI Bugs: Issues include resolution changes requiring restarts, DLSS Frame Gen missing on Xbox Game Pass, and display settings menus loading slowly or reverting options incorrectly.
- Controller Inputs: Diagonal sensitivity issues and difficulties managing the hotbar and inventory swaps.
- Building Glitches: Invisible attachments preventing walls from being removed or shrunk.
- Audio/Visual: Some black boxes and logs are unvoiced, and oxygen plant bubbles use placeholder art.
Community Debate on Content Length
Opinions on the amount of content vary. While many players feel they have received their money's worth with dozens of hours of gameplay, others argue that the main story can be completed in a single weekend (approximately 17-20 hours). Some critics express dissatisfaction with the "Early Access" label for a game sold at full price, arguing it should be 100% complete, while supporters appreciate the transparent development model and the solid foundation laid for future updates.