The community is discussing the recently shared Subnautica 2 Early Access roadmap. Reactions are mixed, with many players noting the absence of estimated time frames for upcoming features.
Community Feedback on Features
Players have highlighted several missing quality-of-life features that they expected in Early Access:
- FOV Slider: Users noted the lack of a Field of View slider, which is critical for preventing motion sickness for some players.
- Navigation: Complaints were raised regarding the absence of a waypoint system and PDA logs.
- Exploration: Some users mentioned the lack of wreckage, which was a primary method for obtaining blueprints in the original Subnautica.
- Map Size: Early impressions suggest the current map feels small and barebones, with invisible walls restricting exploration into unfinished areas.
Co-op and Gameplay Impressions
Despite criticisms, some players reported positive experiences:
- Co-op Improvements: Enhancements to cooperative play were praised for adding a new dimension to the gameplay experience.
- Sprinting: The addition of sprinting mechanics was noted as a welcome change.
- Base Building: Players enjoying the base-building aspects reported having fun despite the incomplete state of the game.
Debate on Early Access Value
The thread features a significant debate regarding the value proposition of buying the game in its current state:
- Wait for Full Release: Many users expressed intent to wait until version 1.0, citing the long development cycles of previous titles and the current lack of content.
- Support Development: Others argued that buying Early Access supports the developers, comparing the situation to successful Early Access titles like The Planet Crafter and Fortnite.
- Beta Testing Concerns: Critics described the current purchase as essentially paying to beta-test the game for the next 2-3 years.