
Blueprints may be obtained through fragments, databoxes, or other discoveries. This page lists all available blueprints categorized by the crafting station used to create them.
Fabricator
The Fabricator is the primary tool for crafting basic materials, food, equipment, and electronics.
Basic Materials
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Salvaged Titanium | Crudely convert salvage into raw Titanium. | N/A. Standard in Fabricator. | 2x Scrap Metal |
| Glass | Aligned quartz crystal. Hard, clear, tough. | N/A. Standard in Fabricator. | 2x Quartz |
| Fiber | Organic fiber. Closer to plastic or latex than cellulose. | N/A. Standard in Fabricator. | 2x Creepvine Sample |
| Mild Acid | Mild raion-derived acid. | N/A. Standard in Fabricator. | 2x Acidic Raion Pouch |
| Rubber | Flexible, tough insulator derived from biopolymers. | N/A. Standard in Fabricator. | 2x Creepvine Seed Cluster |
| Grease | Fatty soap and mineral oil. Multiple applications. | N/A. Standard in Fabricator. | 2x Halfmoon |
Prepared Meals
| Blueprint | Effect | Description | Obtain From | Recipe |
|---|---|---|---|---|
| Sugar of Saturn | +10 Food | Locally synthesized sugar alternative. Neurotoxicity within 2 standard deviations of median local sustenance. | Obtain Salt for the first time. | 2x Salt |
| Halfmoon Jerky | +40 Food | Intentionally prepared, human-digestible ration made at a fabricator. | 2x Halfmoon | |
| Threemoon Temaki | +60 Food<br>+15 Health | Intentionally prepared, human-digestible ration made at a fabricator. | 1x Harvestmoon, 1x Cherimoya Rotsac | |
| Hoverthorn Souvlaki | +40 Food | Intentionally prepared, human-digestible ration made at a fabricator. | 2x Hoverthorn | |
| Cherimoya Chutney | +40 Food | Intentionally prepared, human-digestible ration made at a fabricator. | 2x Cherimoya Rotsac | |
| Pavlova | +80 Food<br>+70 Water<br>+10 Health | Intentionally prepared, human-digestible ration made at a fabricator. | 1x Sugar of Saturn, 1x Flash Slug Egg |
Cooked Food
| Blueprint | Effect | Description | Obtain From | Recipe |
|---|---|---|---|---|
| Oily Salad | +20 Food | Oily fiber salad. Liminal flavor (between cinnamon and plastic bag). Bowel effects unknown. | 2x Macaron Sponge | |
| Cooked Halfmoon | +25 Food | Edible fish. Minimal risk of xenogout. | Pick up Halfmoon for the first time. | 1x Halfmoon |
| Cooked Harvestmoon | +30 Food | Edible fish. A bit juicier and plumpier than its cousin Halfmoon. | Pick up Harvestmoon for the first time. | 1x Harvestmoon |
| Cooked Bluemoon | +25 Food<br>+5 Water | Edible fish. A little blue. A little waxy. | Pick up Bluemoon for the first time. | 1x Bluemoon |
| Cooked Quadrate | +30 Food | Edible organism. Partially rinsed of heavy metals. | Pick up Quadrate for the first time. | 1x Quadrate |
| Cooked Geordie | +30 Food | Edible non-fish organism. Prepped for human digestion. | Pick up Geordie for the first time. | 1x Geordie |
| Cooked Electric Geordie | +30 Food | Electrolyte-rich non-fish organism. | Pick up Electric Geordie for the first time. | 1x Electric Geordie |
| Cooked Hoverthorn | +25 Food | Edible fish. Use the crystal as a skewer to hold while eating. | Pick up Hoverthorn for the first time. | 1x Hoverthorn |
| Cooked Blackthorn | +30 Food | Edible fish. Use the crystal as a skewer to hold while eating. | Pick up Blackthorn for the first time. | 1x Blackthorn |
| Cooked Pneuma | +40 Food | Edible prey fish. Tough skin and soft, spongy innards. | Pick up Pneuma for the first time. | 1x Pneuma |
| Nutrient Block | +40 Food | Macronutrient cake. Unpleasant but calorie dense. Will not spoil. | Obtain Salt for the first time. | 2x Salt, 1x Fiber Mesh |
| Coral Mash | +65 Food | Mashed coral grounds sweetened with lead. Do not chew: suck to extract coral polyps, then spit. Positive labor-unit ROI despite reduced lifespan maxima. | 2x Brain Coral |
Equipment
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Rebreather | Conserves oxygen when diving deeper. Automatically adjusts gas pressure to help lungs inflate. | Scan fragments in wrecks. | 2x Titanium, 1x Silicone Rubber |
| Improved Fins | High-end fins with lightweight fiber construction and adaptive flexion. Fin fast, fin far. | Scan fragments near the Karakorum Power Plant. | 2x Fiber Mesh, 1x Titanium |
| Basic Fins | Simple diving fins that provide a small speed boost. | N/A. Standard in Fabricator. | 2x Fiber |
| Standard Air Tank | Holds breathing air. Standard All Environment Respiration design. | N/A. Standard in Fabricator. | 2x Titanium, 1x Silicone Rubber |
| High Capacity Air Tank | Expanded air supply for longer dives. | Blueprint cache in wreckage at -351319, 457445, -8868 | 2x Titanium, 2x Silicone Rubber |
Tools
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Survival Multitool | Standard issue pioneer tool for harvesting tougher materials. | N/A. Standard in Fabricator. | 2x Titanium, 1x Battery |
| Flashlight | Handheld LED light source. | Scan fragments in wrecks. | 2x Titanium, 1x Battery |
| Air Bladder | Rapid flotation bladder for emergency ascents. Can be inhaled to supply a few seconds of air to self and nearby divers. | N/A. Standard in Fabricator. | 2x Silicone Rubber, 1x Fiber Mesh |
| Scanner | Critical survival tool. Scans the world to generate databank entries and fabrication blueprints. | N/A. Standard in Fabricator. | 2x Titanium, 1x Battery, 1x Copper Wire |
| Habitat Builder | Fabricates habitat compartments, appliances, and external facilities from raw materials. | Scan fragments in wrecks and Pioneer Seabases. | 2x Titanium, 1x Wiring Kit, 1x Battery |
| Wakemaker | Arm-mounted jets for underwater maneuvering. Risk of shoulder strain. | Scan fragments in wrecks and Pioneer Seabases. | 2x Titanium, 1x Power Cell, 1x Wiring Kit |
| Sonic Resonator | Industrial phased-array sound amplifier used in mining and other applications. | Scan fragments in the Old Habitat. | 2x Titanium, 1x Power Cell, 1x Dedicated Core |
| Repair Tool | Combination scanner and portable fabricator. Repair vehicles, bases, and systems. | Scan fragments in wrecks and Pioneer Seabases. | 2x Titanium, 1x Wiring Kit, 1x Battery |
Water
| Blueprint | Effect | Description | Obtain From | Recipe |
|---|---|---|---|---|
| Water | +40 Water | Basic human need. Drink to avert death. Do NOT drink seawater. | N/A. Standard in Fabricator. | 2x Snow Stalker Fur |
| Isotonic Water | +55 Water | Water infused with sugar and salt concentrations matching the default Alterra bodyprint. | Pick up Flash Slug for the first time. | 1x Salt, 1x Sugar of Saturn |
Advanced Materials
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Enameled Glass | Reinforced glass. Designed to withstand greater levels of barometric pressure. | Collecting Creature Enamel by breaking Enamel Husks for the first time. | 2x Glass, 1x Creature Enamel |
| Fiber Mesh | Strong mesh of plastic fiber. Resembles vinyl. | N/A. Standard in Fabricator. | 2x Fiber |
| Strong Acid | Concentrated acid, very dangerous. Used as a metal cleaner and catalyst for fabricating advanced electronics. | Unlocking the Power Cell blueprint. | 2x Mild Acid, 1x Salt |
Consumables
| Blueprint | Effect | Description | Obtain From | Recipe |
|---|---|---|---|---|
| Basic First Aid Kit | +50 Health | Emergency medical satchel. Derived from Frontiersman medkits. | N/A. Standard in Fabricator. | 2x Fiber Mesh, 1x Aloe Leaf |
| Enhanced First Aid Kit | +100 Health | Improved. trauma-grade medical satchel. Derived from Frontiersman medkits customized and re-packed by Frontiersman medics. | Obtain Medical Gel Sac for the first time. | 2x Fiber Mesh, 1x Medical Gel Sac |
| Distraction Flare | Expendable light source. High likelihood of creature response. | N/A. Standard in Fabricator. | 2x Titanium, 1x Benzene |
Electronics
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Basic Battery | Portable energy supply. Replace often. | N/A. Standard in Fabricator. | 2x Acid Mushroom, 1x Copper Wire |
| Advanced Battery | Solid-state, high-capacity battery with a silver-carbon anode. Battery better. | Scan fragments near the Karakorum Power Plant. | 2x Lithium, 1x Silver Ingot |
| Power Cell | High-capacity mobile power source. For large structures or vehicles. | Scan a Tadpole fragment for the first time. | 2x Titanium, 2x Battery |
| Entangled Power Cell | Ultra-high-capacity solid state mobile power source. Exploits phase conjugation in gold-sputtered optical fibers for quantum advantage. | Scan fragments near the Karakorum Power Plant. | 2x Gold Ingot, 2x Power Cell |
| Copper Wire | Conductive wire for basic electrical work. | N/A. Standard in Fabricator. | 2x Copper Ore |
| Wiring Kit | Conductors, insulators and harnesses for basic electrical work. | Craft a Copper Wire for the first time. | 2x Copper Wire, 1x Silicone Rubber |
| Advanced Wiring Kit | Specialized wiring for sensitive electronics. Do not examine closely. No user comprehensible parts inside. | Craft Wiring Kit for the first time. | 2x Gold Ingot, 1x Wiring Kit |
| System Chip | A self contained system-on-a-chip built around a microcontroller. Compact, energy-efficient mobile computer. | Craft Wiring Kit for the first time. | 2x Copper Wire, 1x Gold Ingot |
| Dedicated Core | A discrete microprocessor to control complex electronic systems. Can sustain basic AI functions, in the same way an iron lung can sustain a person. | Craft Advanced Wiring Kit for the first time. | 2x Gold Ingot, 1x Advanced Wiring Kit |
Builder Tool
The Habitat Builder is used to construct bases, furniture, and utility items.
Cultivation Structures
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Growbed | A garden bed that can be used to farm plant-like organisms. Can be configured into many shapes. | Both can be scanned at the Alien Ruins signal location. | 2x Titanium, 1x Glass, 1x Fiber Mesh |
| Metal Farm | Will naturally accumulate minerals from the surrounding environment. | 2x Titanium, 1x Copper Wire |
Base Pieces
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Corridor | Basic tubular compartment. Configurable size. Accessed by hatch. Can mount basic power and survival systems. | 2x Titanium, 1x Glass | |
| Room | A space that can be expanded horizontally in any direction. | 2x Titanium, 1x Glass | |
| Hatch | Allows for entry/exit of a structure. Critical for any base. | 2x Titanium, 1x Glass | |
| Window | Aligned quartz glass window. Extremely durable. | 2x Glass | |
| Nook | Small nook with upward-viewing window | 2x Titanium, 1x Glass | |
| Half Round Room | A simple shaped room that provides visual variety. Suitable for observation and recreation. | 2x Titanium, 1x Glass | |
| Moonpool | Moonpool of configurable size and shape. Allows entry/exit of personnel and vehicles from a room. | 2x Titanium, 1x Glass, 1x Power Cell |
Furniture
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Dining Chair | A refined chair for approved breaks. | 2x Titanium | |
| Lab Chair | A stiff seat that intentionally forgoes comfort to keep you focused on work. | 2x Titanium | |
| Stool | A simple utilitarian stool. | 2x Titanium | |
| Dining Table | A place to enjoy meals during assigned hours. | 2x Titanium | |
| Single Bed | Single Bed blueprint. Does not pass the time at night. | 2x Fiber Mesh, 1x Titanium | |
| S Shelf | Elegant shelf for pioneers who dream of a better life. | 2x Titanium | |
| Trashcan | Pioneers are expected to produce no waste so this is decorative. | 2x Titanium | |
| Small Crate | Small Crate blueprint. | 2x Titanium | |
| Sign | Sign with text. Useful for base navigation. | 2x Titanium | |
| Pioneer Hull Plate | No description. | 2x Titanium | |
| Reaper Leviathan | No description. | 2x Titanium | |
| Seamoth Model | No description. | 2x Titanium |
Plantables
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Pent | Harvestable native plant life. | 1x Pent Seed | |
| Macaron Sponge | Harvestable native plant life. | 1x Macaron Sponge Spore | |
| Mimic Pylon | Harvestable native plant life. | 1x Mimic Pylon Spore | |
| Freesia Flower | Harvestable native plant life. | 1x Freesia Flower Seed | |
| Acid Raion | Harvestable native plant life. | 1x Acid Raion Seed | |
| Cradle Shootroot | Harvestable native plant life. | 1x Cradle Shootroot Seed | |
| Necrolei Cyst | Harvestable native plant life. | 1x Necrolei Cyst Spore | |
| Cherimoya Rotsac | Harvestable native plant life. | 1x Cherimoya Rotsac Seed |
Power
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Solar Panel | Generates energy from sunlight. Reduced output at night or in deep water. Generates 1-8 energy/sec | 2x Titanium, 1x Copper Wire, 1x Glass | |
| Hydroelectric Turbine | Generates power when placed inside a natural current. Requires power transmission device. Cannot be placed in an artificial current. Generates 12 energy/sec | 2x Titanium, 1x Power Cell, 1x Wiring Kit | |
| Thermal Plant | Converts heat into usable power. Excellent for the Zezuran desert. Requires power transmission device. Generates 1-16 energy/sec | 2x Titanium, 1x Power Cell, 1x Wiring Kit | |
| Power Transmitter | Extends the range of a power source. Exploits the Tamura-Murai process to transmit high-frequency current through ionized seawater. | 2x Titanium, 1x Copper Wire |
Production
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Fabricator | Critical survival system. Atomically restructures raw resources into useful tools and consumables. Draws 2 energy/sec | 2x Titanium, 1x Wiring Kit, 1x Battery | |
| Processor | Completes complex biochemical and manufacturing tasks over time for more advanced recipes. Draws 10 energy/sec | 2x Titanium, 1x Power Cell, 1x Advanced Wiring Kit | |
| Biolab | Modifies your Adaptations. Draws 5 energy/sec | 2x Titanium, 1x Power Cell, 1x Dedicated Core | |
| Modification Station | Create upgrades for your vehicles and more. Draws 5 energy/sec | 2x Titanium, 1x Power Cell, 1x Advanced Wiring Kit |
Divisional
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Interior Wall | Cosmetic alteration to interior walls. Ideal for open space building concepts. | 2x Titanium | |
| Interior Arch | Cosmetic alteration to interior walls. Ideal for open space building concepts. | 2x Titanium | |
| Interior Door | Door mounted on habitat interior walls to create personal spaces. Draws 1 energy/sec. | 2x Titanium | |
| Ladder | Vertical traversal method. Can be built in a variety of configurations on many base elements. | 2x Titanium |
Lighting
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Exterior Wall Light | Unremarkable exterior lighting solution. Draws 1 energy/sec | 2x Titanium, 1x Battery | |
| Spotlight | Produces a very bright light to provide pioneers with a sense of safety. Draws 2 energy/sec | 2x Titanium, 1x Power Cell |
Storage
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Wall Locker | A modest storage. Commonly used by pioneers for personal effects. 20 Storage slots. | 2x Titanium | |
| Floor Locker | A larger, more robust storage solution for wealthy pioneers. 30 Storage slots. | 2x Titanium | |
| Storage Cache | Medium storage container for personal use. Resources in this locker are not automatically shared when crafting. 20 Storage slots. | 2x Titanium | |
| Tailing Chest | A large storage chest. Commonly used by inhabitants of Proteus. Can be constructed in water. 25 Storage slots. | 2x Titanium | |
| Carryables Rack | Wall attachment to hold one item. | 2x Titanium |
Tailing Furniture
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Tailing Table | A table constructed of scrap. | 2x Titanium | |
| Tailing Drum | Interactive musical instrument. | 2x Titanium | |
| Tailing Barrel | Decorative barrel. | 2x Titanium | |
| Coral Jar | Decorative jar made from organic material. | 2x Titanium | |
| Small Coral Jar | Decorative jar made from organic material. | 2x Titanium | |
| Tailing Jar | Storage container. 1 Storage slot. | 2x Titanium | |
| Hanging Tailing Jar | Storage container. 1 Storage slot. | 2x Titanium | |
| Tailing Rug | Decorative rug. | 2x Fiber Mesh |
Axum Furniture
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Small Axum Jar | Ornate decorative jar. | 2x Axum Ingot | |
| Axum Jar | Ornate decorative jar. | 2x Axum Ingot | |
| Tall Axum Jar | Ornate decorative jar. | 2x Axum Ingot | |
| World Tree Relic | Titan-class organism (miniature) | 2x Axum Ingot |
Utility
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Habitat Beacon | Generates a signal to help you locate your habitat. | 2x Titanium, 1x Battery |
Lighting (Interior)
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Small Ceiling Light | Simple interior lighting solution. Draws 1 energy/sec | 2x Titanium, 1x Battery | |
| Rectangular Ceiling Light | A practical light for enhancing a pioneer's workspace. Draws 2 energy/sec | 2x Titanium, 1x Power Cell | |
| Wall Light Small | Creates a small area of light on walls. Provides no Vitamin D. Draws 1 energy/sec | 2x Titanium, 1x Battery | |
| Wall Light Large | Create a low light environment to set the mood for your fellow colonists. Draws 2 energy/sec | 2x Titanium, 1x Power Cell | |
| Axum Wall Lamp | Can be constructed in water. Draws 1 energy/sec. | 2x Axum Ingot, 1x Battery |
Posters
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Keep Calm Poster | A poster that research has shown provides levity to weary pioneers. | 2x Paper | |
| Just Keep Swimming Poster | Decorative Poster | 2x Paper | |
| Safety First Poster | Decorative Poster | 2x Paper | |
| Scout Ray Poster | Decorative Poster | 2x Paper | |
| Zezura Poster | Decorative Poster | 2x Paper | |
| New Life Poster | Decorative Poster | 2x Paper | |
| Painted Tree Poster | Decorative Poster | 2x Paper | |
| CHBC Live Poster | CHBC Live Commemoration Poster. | 2x Paper | |
| Pioneer Program Poster | Decorative Poster | 2x Paper | |
| LeviathanAwakens Poster | Decorative Poster<br>Artist: Judy Qu | 2x Paper | |
| Lost River Poster | 2x Paper | ||
| Vintage Wanted poster | 2x Paper |
Power (Recharging)
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Battery Terminal | Recharges batteries. | 2x Titanium, 1x Copper Wire | |
| Power Cell Terminal | Recharges power cells. | 2x Titanium, 1x Power Cell | |
| Bioreactor | Rapidly decays organic matter and converts the bio material into power. Generates 1-20 energy/sec | 2x Titanium, 1x Wiring Kit | |
| Power Storage | Harness excess power for later use. | 2x Titanium, 1x Power Cell |
Decorations
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Wall Unit Small | Decorative small wall unit for interior or exterior use. For modest pioneers. | 2x Titanium | |
| Wall Panel | Serves no practical purpose but research shows pioneers still enjoy building them. | 2x Titanium | |
| Wall Unit Large | Decorative large wall unit for interior or exterior use. For ambitious pioneers. | 2x Titanium | |
| Wall Vent | Decorative wall vent for interior or exterior use. Just like pioneers had back home. | 2x Titanium | |
| Wall Vent Large | Decorative large wall vent for interior or exterior use. Rich pioneers show it with much splendor. | 2x Titanium |
Habitat Systems
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Biobed | Creates a backup point for pioneers in case of covered work-related accident. Draws 0 energy/sec | 2x Titanium, 1x Wiring Kit | |
| NoA Terminal | Noetic Advisor node. Generates tasks and manages mission resources. Draws 2 energy/sec | 2x Titanium, 1x Power Cell, 1x Dedicated Core | |
| Scanner Station | Mission critical. Locates resources, wrecks, and anomalies within an expanded range. High power draw. Draws 10 energy/sec | 2x Titanium, 1x Power Cell, 1x Advanced Wiring Kit | |
| Time of Day Display | Show the time of day. Draws 1 energy/sec | 2x Titanium, 1x Battery |
Utility (Portable)
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Portable Locker | Carryable, deployable storage. Does not change swim speed. | 2x Titanium | |
| Beacon | Ultrasound buoy. Marks position with a signal. Manage with PDA. | 2x Titanium, 1x Battery | |
| Portable Oxygen Generator | Produces oxygen over time through electrolysis. Requires battery to function. | Scan fragments found inside Great Jaw leviathan. | 2x Titanium, 1x Power Cell, 1x Wiring Kit |
| Work Light | Carryable mobile light sources. Requires battery to function. | 2x Titanium, 1x Battery | |
| Dive Elevator | Underwater elevator. Ideal for establishing work sites. | 2x Titanium, 1x Power Cell |
Exterior Decorations
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Roof Pump | Cools interior air using outside water. | Blueprint cache in cave at -305052, 451810, -26143 | 2x Titanium |
| Roof Pump Double | Cools interior air using outside water. | Blueprint cache in cave at -305052, 451810, -26143 | 2x Titanium |
| Roof Cylinder | A small object to break up a base's silhouette. | 2x Titanium | |
| Roof Panel Large | Useful for helping personalize the exterior of a building. | 2x Titanium | |
| Roof Antenna | A simple transmitter of unknown purpose. | 2x Titanium | |
| Roof Antenna Large | A simple transmitter of unknown purpose. | 2x Titanium | |
| Roof Listening Dish | Monitors the perimeter for communications from employees. | 2x Titanium |
Vehicles (Docking/Fabrication)
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Tadpole Dock | Docking station for Tadpole class vehicles. Recharges vehicles while powered when habitat is powered. | 2x Titanium, 1x Power Cell | |
| Vehicle Fabricator | Critical survival system. Atomically restructures raw resources into vehicles and chassis. | 2x Titanium, 1x Power Cell, 1x Advanced Wiring Kit |
Processor
The Processor is used to refine ingots and create biofuel.
Ingots
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Titanium Ingot | Solid mass of titanium for fabricator machining. CAS number 7440-32-6. Do not drop. | Scanning a Processor for the first time. | 2x Titanium Ore |
| Copper Ingot | Solid mass of copper for fabricator machining. Normally a GHS code H400 toxic hazard to aquatic life, but life on this world is untroubled. | 2x Copper Ore | |
| Silver Ingot | Solid mass of silver for fabricator machining. Soft, conductive, seawater-resistant. Capable of turning human beings blue. | 2x Silver Ore | |
| Germanium Ingot | Germanium processed from argentine silver ore.<br>Germanium processed from galena lead ore. | 2x Galena Ore | |
| Gold Ingot | Solid mass of gold for fabricator machining. Nearly inert in seawater: excellent for insulating wires and plating surfaces. | 2x Gold Ore | |
| Plasteel Ingot | Bonelike matrix of titanium and ceramic. Self-healing. Stronger than strong. | 2x Titanium Ingot, 1x Ceramic | |
| Strontium | Refined from Celestine. Radioactive element used in Radioisotope Thermoelectric Generators (or RTGs) and other nuclear applications. | 2x Celestine | |
| Axum Ingot | Manganese steel alloy useful for fabricating Axum-derived technology. | 2x Manganese Ore, 1x Iron Ore |
Biofuel
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Biofuel Block | Condensed, space-efficient fuel suitable for use in a bioreactor. Produced at the processor from a variety of source organics. | 4x Organic Material |
Alternate Recipes
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Glass | Aligned quartz crystal. Hard, clear, tough. | Obtain Salt for the first time. | 1x Quartz |
| Water | Basic human need. Drink to avert death. Do NOT drink seawater. | Obtain Fibrous Pulp for the first time. | 1x Fibrous Pulp |
| Grease | Fatty soap and mineral oil. Multiple applications. | Obtain Halfmoon for the first time. | 1x Halfmoon |
| Basic First Aid Kit | Emergency medical satchel. Derived from Frontiersman medkits. | Obtain Medical Gel Sac for the first time. | 1x Fiber Mesh, 1x Aloe Leaf |
| Mild Acid | Mild raion-derived acid. | Obtain Acidic Raion Pouch for the first time. | 1x Acidic Raion Pouch |
| Strong Acid | Concentrated acid, very dangerous. Used as a metal cleaner and catalyst for fabricating advanced electronics. | Obtain Power Cell blueprint | 1x Mild Acid, 1x Salt |
Vehicle Fabricator
The Vehicle Fabricator is used to construct vehicles and their chassis.
Vehicles
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Tadpole | Core module for "Tadpole" vehicular mobility and manipulation suite. | 2x Titanium Ingot, 1x Power Cell, 1x Wiring Kit | |
| Tadpole Scout Ray Chassis | Enhanced agility and speed chassis, dockable via Tadpole. Maximum acceleration, top speed, and turn rate. | 2x Titanium Ingot, 1x Power Cell | |
| Tadpole Haul Chassis | Dockable passenger and cargo chassis for the Tadpole. | 2x Titanium Ingot, 1x Power Cell |
Modification Station
The Modification Station is used to upgrade tools and vehicles.
Prototype Tool Modifications
| Blueprint | Description | Obtain From | Recipe |
|---|---|---|---|
| Bioscanner | Modified survival tool. Analyzes Axum technology and Protean biology to generate alien blueprints and biomods. | 1x Scanner, 1x Dedicated Core | |
| Feedback Resonator | Modified sound amplifier. Uses a bacterial feedback system to analyze and shatter hardened biomolecules. | 1x Sonic Resonator, 1x Dedicated Core |
Tadpole Upgrade Modules
| Blueprint | Description | Recipe |
|---|---|---|
| Engine Efficiency | Optimizes engine function in real time to recude power use by 20%. Stacks up to four times (max 80%). | 2x Titanium Ingot, 1x Power Cell |
| Strike Armor | Added strike plates greatly reduce incoming physical damage from attacks or collisions. | 2x Plasteel Ingot, 1x Power Cell |
| Cavitation Muffler | Reduces the noise of the Tadpole, making it less likely to attracted unwanted attention. | 2x Titanium Ingot, 1x Silicone Rubber |
| Photovoltaic Charger | Charges the Tadpole's power cell in shallow waters during the day. | 2x Solar Panel, 1x Power Cell |
| Tadpole Depth Module Mk. 1 | Structural health monitoring allows the Tadpole to dive deeper before structural damage. Multiple modules do not stack. | 2x Titanium Ingot, 1x Glass |
| Tadpole Depth Module Mk. 2 | Adaptive alloys counteract hull pressure, allowing the Tadpole to dive even deeper before structural damage. Multiple modules do not stack. | 2x Plasteel Ingot, 1x Enameled Glass |