#Mechanic
Game systems, modes, stats and mechanics.
99 entries in this category
- Wiki
Early Access Buddy System Hotfix 2
Hotfix 2 for the Subnautica 2 Buddy System update, addressing vehicle docking, power generation bugs, UI glitches, and stability improvements.
#Mechanic - Wiki
Early Access Barrier
The Early Access Barrier is a vertical orange boundary surrounding the Subnautica 2 map, restricting access to in-development areas and triggering Shiver Leviathan spawns.
#Mechanic - Wiki
Turbine (Disambiguation)
This disambiguation page lists articles associated with the title Turbine, including Hydroelectric Turbines and the Karakorum Power Plant turbine.
#Mechanic - Wiki
Unimplemented Content
A directory of cut or unimplemented content in Subnautica 2, including biomods, items, creatures, and base parts accessible via commands or mods.
#Mechanic#Story - Wiki
Early Access Release
The Early Access Release marks the official launch of Subnautica 2 on May 14, 2026, introducing core gameplay systems, biomods, vehicles, and diverse biomes.
#Story#Mechanic - Wiki
Early Access Hotfix 4
Hotfix 4 for Subnautica 2 resolves progression blocks with Angel Combs, base water current physics issues, and Xbox-specific crashes and UI bugs.
#Mechanic - Wiki
Early Access Hotfix 3
Early Access Hotfix 3 (v115506) for Subnautica 2 tunes Marrowbreach, Nibbler, and Hammerhead behaviors, fixes DLSS crashes, and adjusts base building costs.
#Mechanic - Wiki
Early Access Hotfix 2
Patch notes for Early Access Hotfix 2 (v114707), released May 22, 2026, featuring resource adjustments, Hammerhead behavior fixes, and stability improvements.
#Mechanic - Wiki
Early Access Hotfix 1
The first hotfix for Subnautica 2 Early Access 1.0, addressing AMD/DX12 startup crashes, ping-related stability issues, and adjusting data analytics policies.
#Mechanic - Wiki
Early Access Buddy System Hotfix 1
Patch notes for Subnautica 2 Early Access Buddy System Hotfix 1 (v127034), released September 1, 2026, fixing multiplayer, base building, and creature issues.
#Mechanic - Wiki
Early Access 1.2 - Buddy System
The second content update for Subnautica 2 Early Access, introducing cross-platform voice chat, player reviving, inventory trading, and significant multiplayer stability improvements.
#Mechanic - Wiki
Early Access 1.1 - Adaptive Measures
The first major content update for Subnautica 2 Early Access, focusing on Biomod progression overhauls, new Biolabs, creature behavior changes, and extensive bug fixes.
#Mechanic#Story - Wiki
Settings
Customize your Subnautica 2 experience by adjusting graphics, sound, controls, language, accessibility, and debug options via the Main Menu or in-game pause menu.
#Mechanic - Wiki
Emotes
Emotes are cosmetic actions players can use to communicate wordlessly in Subnautica 2, accessible via the emote wheel.
#Mechanic#Cosmetic - Wiki
Experimental Branch
The Experimental Branch is an opt-in version of Subnautica 2 allowing players to preview upcoming content, with separate saves and specific access methods for Steam and Xbox.
#Mechanic - Wiki
Notes
Notes are static messages found on broken tablets in Subnautica 2, offering lore and tips from crew members. Unlike logs, they cannot be collected and are primarily located in the Coral Gardens Region.
#Story#Mechanic - Wiki
Technological Sensitivity
Technological Sensitivity is an unimplemented active Biomod in Subnautica 2 that allows the player to detect nearby human technology.
#Mechanic - Wiki
Snorkeling
Snorkeling is an unimplemented passive Biomod in Subnautica 2 that reduces oxygen consumption while swimming near the surface.
#Equipment#Mechanic - Wiki
Rheo-Taxi
Rheo-Taxi is an unimplemented passive Biomod in Subnautica 2 that prevents ocean currents from affecting the player.
#Mechanic - Wiki
Predator Sense
Predator Sense is an unimplemented active Biomod in Subnautica 2 that allows the player to detect nearby threats using specialized hair cells.
#Mechanic