Early Access Development Plans
The developers have shared a high-level view of their plans for Subnautica 2 over the next few months following the launch into Early Access. This roadmap is subject to change based on community input, which is considered key to shaping the game throughout the Early Access period.
Players are encouraged to use the in-game feedback tool and the official Nolt platform to leave suggestions and up-vote ideas from the community.

Key Roadmap Highlights
- New Vehicle: Introduction of a new vehicle type to expand exploration capabilities.
- Blight Encounters: Adjustments and additions related to Blight interactions.
- Performance Optimization: Continued focus on improving game performance and stability.
Community Feedback and Discussion
Since the launch, the community has provided extensive feedback on various aspects of the game:
Positive Reception
- Visuals and Performance: Many players praise the game's beauty and stable performance with minimal bugs.
- Creature AI: Improved animal behaviors make creatures feel more alive and realistic.
- Quality of Life: Features such as unpinning recipes, mouse-based tool switching, and crafting from lockers are well-received.
- PDA Entries: Detailed PDA logs are appreciated, though some prefer the scientific tone of the first game.
Areas for Improvement
- Pacing and Tutorialization: Some players feel the game throws too much information at the start, with overlapping voice logs and alerts. Finding the Habitat Builder before the WakeMaker has caused confusion for some.
- Resource Availability: Silver and other resources are reported as difficult to locate early on.
- Combat and Aggression: There is significant discourse regarding the inability to kill fish. Players find shark swarms annoying rather than threatening due to low damage output. Requests include better non-lethal deterrents or a creature aggression toggle.
- Missing Features: High demand for a Field of View (FOV) slider, sprint functionality, and proximity chat for co-op.
- Base Building: Hopes for more customizable base options beyond the current blocky structures.
- Co-op Mechanics: Questions regarding reviving downed partners in multiplayer mode.