Control Room
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| Feature | Details |
|---|---|
| Category | Seabase Modules |
| Description | A control room for managing base systems. |
| Hull Integrity | -1.0 Unit |
| Size | 3W x 3L |
| Blueprint Source | Data Box |
| Acquired From | Builder (BZ) |
| Debug ID | basecontrolroom |

Locations
- Omega Lab: 546 -202 -1054
- Outpost Zero: -114 14 -330
- Purple Vents: 225 -103 -620
In the control room, you can change base lighting and colors, rename your base, and see information about power and structural integrity. But not the integrity of societal power structures. ― PDA.
The Control Room is an exterior Seabase Module exclusive to Subnautica: Below Zero. It allows the player to name and color their Seabase, as well as managing power distribution and monitoring hull integrity.
Test Phase
The Control Room was envisioned and tested in 4546B's Sector Zero. The test versions were set up by the Frost Pack's Weld Team and Electrical departments. The project went through a number of accidents before reaching the current usable constructible version built by Robin:
- v1: Even when placed on flat ground, it ended up rolling to the bottom of the ocean and rapidly imploded.
- v5.7: Suffered an electrical fire with test personnel still inside, resulting in fatalities.
- Final Test Version: Suffered rapid depressurization after a poorly welded panel blew a hole into its wall [[1]].
Uses
The Control Room features several displays and interactive components:
- Wall Display: Shows the current time of day, the base's name, total Hull Integrity, and general base power details. This includes current power reserves as a percentage of maximum storage, generation (green), and consumption (red).
- Interactive Display: Located on the opposite wall, this uses the same interface as a Vehicle Upgrade Console. It allows the player to name their base and choose exterior colors using a color picker.
- Holographic Console: Located in the center, this shows a holographic layout of the base (rooms, corridors, and Foundations). Base parts default to blue, except the Control Room which is yellow. Players can adjust the map position using a joystick; movement keys shift the view horizontally, while swim up/down shifts it vertically.
- Hovering over a part shows its name, power generation/consumption, and contribution to structural integrity.
- Clicking a room toggles its power supply on/off. Switched-off rooms turn red. This helps manage power shortages or save fuel in Bioreactors/Nuclear Reactors by turning off non-essential rooms before leaving.
- Turning off power also disables internal lighting but does not deactivate Floodlights. The Control Room cannot deactivate itself.
- Leak Detection: Displays locations where water is leaking due to low Hull Integrity or collision damage.
- Beacon: Automatically adds a beacon for the base with the chosen name appended.
Recipe
The blueprint is acquired from one of three Data Boxes located at:
- Omega Lab
- Outpost Zero
- Purple Vents (in a small field of Alterra debris)
Once acquired, the Control Room can be constructed using the Habitat Builder.
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- x4 Titanium
- x1 Advanced Wiring Kit
- x1 Glass
Databank Entry
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Control Room
The control room is an essential part of outpost engineering, created in response to environments with limited energy generation options.
- Centrally located 3D console provides an overview of current base layout
- Interactive projection toggles power in individual rooms for finite energy control
- Detailed wall-mounted display audits and discloses hull stability and energy consumption
- Customizing station controls identifying base details including name and exterior colors
- Atomic clock reports pin-point accurate local time
Source: Unlock the Control Room
Gallery
The outside of the control room
Control Room Interior
Later more complete footage of the control room
Holographic base display showcase
Developer Andreas Urwalek showcasing base color customisation and base naming.
Trivia
- The central console was originally part of the Scanner Room in the Early Access builds of Subnautica.
[[1]] Reference to test phase accident logs.