#Equipment
Tools, gear, tanks, batteries and upgrades.
80 entries in this category
- Wiki
Tank (Disambiguation)
This disambiguation page lists the different types of air tanks available in Subnautica 2, including Standard, High Capacity, and Ultra High Capacity variants.
#Equipment - Wiki
First Aid Kit (Disambiguation)
This disambiguation page lists articles related to First Aid Kits in Subnautica 2, including the Basic and Enhanced variants.
#Equipment - Wiki
Battery (Disambiguation)
This disambiguation page lists articles related to batteries and battery terminals in Subnautica 2, including Basic and Advanced Batteries.
#Equipment - Wiki
Box of Holding
The Box of Holding is an unimplemented interactive item in Subnautica 2, likely a prototype for the Blackbox mechanic, featuring a Power Cell texture.
#Equipment - Wiki
Big Sub Key Item
The Big Sub Key Item, also known as the Axum Fission Core, is an unimplemented key item intended to repair and power the BigSub vehicle.
#Equipment - Wiki
Echo Location
Echo Location is an unimplemented Tadpole upgrade designed to ping nearby resources, though its functionality is not currently available in the game.
#Equipment#Vehicle - Wiki
Axum-tech Multitool
The Axum-tech Multitool is an unimplemented, upgraded version of the Survival Multitool capable of interacting with Axum technology.
#Equipment - Wiki
Tracking Tag
The Tracking Tag is a craftable tool that marks the position of objects, vehicles, or player remains by emitting a visible ping when placed in an inventory.
#Equipment - Wiki
Snorkeling
Snorkeling is an unimplemented passive Biomod in Subnautica 2 that reduces oxygen consumption while swimming near the surface.
#Equipment#Mechanic - Wiki
Oxygen Therapy
Oxygen Therapy is an unimplemented passive Biomod in Subnautica 2 that allows the player to slowly regain health when their oxygen levels are full.
#Equipment#Mechanic - Wiki
Dive Bladder
Dive Bladder is an unimplemented passive Biomod in Subnautica 2 that allows the player to sink more quickly when descending feet first.
#Equipment#Mechanic - Wiki
Power Cell Bank
An unimplemented deployable object designed to extend the power capacity of the Tadpole by holding a single Power Cell.
#Base Building#Equipment - Wiki
High Capacity Deployable Locker
An unimplemented high-capacity storage unit in Subnautica 2 that holds 35 items and can be powered by a Power Cell to reduce carry weight.
#Base Building#Equipment - Wiki
Expanded Deployable Locker
An unimplemented, heavy storage unit with 20 slots and built-in flashlights. Requires power to maintain normal movement speed while carrying.
#Base Building#Equipment - Wiki
Gloves
Gloves are an upcoming piece of hand equipment in Subnautica 2. They are not currently available in the game.
#Equipment - Wiki
Work Light
The Work Light is a portable utility module that provides a mobile light source when powered by a Battery. It can be carried by hand or attached to hardpoints to illuminate dark caves and wrecks.
#Base Building#Equipment - Wiki
Water Secretion
Water Secretion is a passive Biomod that slowly generates Filtered Water Packets by filtering fresh water from the sea, helping to manage hydration.
#Equipment#Mechanic - Wiki
Water Retention
Water Retention is a passive Biomod that doubles thirst recovery from all water sources, unlocked by scanning a Coral Crab.
#Equipment#Mechanic - Wiki
Wakemaker
Arm-mounted jet thrusters that significantly increase swimming speed to 6m/s, featuring a built-in flashlight and requiring a Basic Battery to operate.
#Equipment - Wiki
Vehicle Upgrades
Vehicle Upgrades are modules that enhance the performance, durability, and capabilities of vehicles like the Tadpole in Subnautica 2.
#Vehicle#Equipment