#Equipment
Tools, gear, tanks, batteries and upgrades.
80 entries in this category
- Wiki
Upgrades
This page serves as a redirect to the Modification Station, the primary facility for crafting and applying upgrades in Subnautica 2.
#Equipment - Wiki
Ultra High Capacity Air Tank
A high-tier equipment item that increases oxygen capacity to 135. Currently unavailable in survival mode after the 1.1 Update.
#Equipment - Wiki
Tool
This page is a redirect to the main Tools article, which covers all handheld equipment and utility items available in Subnautica 2.
#Equipment - Wiki
Threat Sense
Threat Sense is a passive Biomod that alerts players to nearby hostile creatures using audio cues, unlocked by scanning a Hoverthorn.
#Equipment#Mechanic - Wiki
Tank
Disambiguation page for Tank items in Subnautica 2, listing Standard, High Capacity, and Ultra High Capacity Air Tanks.
#Equipment - Wiki
System Chip
A compact, energy-efficient microcontroller used to craft the Tadpole vehicle and other advanced electronic components in Subnautica 2.
#Crafting#Equipment - Wiki
Survival Multitool
The Survival Multitool is a basic harvesting tool in Subnautica 2, used for cutting flora, breaking resource nodes, and self-defense against small creatures.
#Equipment - Wiki
Strike Armor
Strike Armor is a Tadpole upgrade module that reduces incoming physical damage by 50%. Crafted at the Modification Station using Enameled Glass and Strontium.
#Equipment#Vehicle - Wiki
Standard Air Tank
The Standard Air Tank is early-game equipment that increases oxygen capacity by 30 seconds, providing a total of 75 seconds of breathable air. It is crafted using Titanium, Rubber, and Silver.
#Equipment - Wiki
Sonic Resonator
The Sonic Resonator is a multifunctional tool used for mining resource deposits and stunning hostile lifeforms with sonic blasts.
#Equipment - Wiki
Sonic Echo
Sonic Echo is an active Biomod that emits a sonar pulse to highlight nearby ore deposits, unlocked by scanning the Collector Leviathan.
#Equipment#Mechanic - Wiki
Slow Metabolism
Slow Metabolism is a passive Biomod that reduces food consumption rate by 50%, unlocked by scanning a Nibbler Mango.
#Equipment#Mechanic - Wiki
Scanner Station
The Scanner Station is a high-power interior facility that scans for resources, wrecks, and anomalies within a 300m radius, allowing players to place signals on their HUD.
#Base Building#Equipment - Wiki
Power Cell Terminal
The Volta V Power Cell Terminal is an interior facility that recharges and stores Power Cells for submersibles and heavy equipment, consuming base power to restore energy.
#Base Building#Equipment - Wiki
Portable Oxygen Generator
A utility module that produces oxygen via electrolysis using battery power. It can be carried by hand or attached to hardpoints, serving as a mobile air source.
#Base Building#Equipment - Wiki
Photovoltaic Charger
The Photovoltaic Charger is a Tadpole upgrade module that rapidly recharges the vehicle's power cell in shallow waters during the day.
#Equipment#Crafting - Wiki
Pathfinder
Pathfinder is a default active Biomod that releases a trail of glowing pheromones to help players mark and retrace their path while exploring.
#Equipment#Mechanic - Wiki
Oxygen Control
Oxygen Control is a passive Biomod that reduces oxygen consumption by 75% when the player remains stationary, extending survival time during idle periods.
#Equipment#Mechanic - Wiki
Multitool
The Multitool is a redirect page for the Survival Multitool, the primary handheld device used by players in Subnautica 2 for scanning, repairing, and interacting with the environment.
#Equipment - Wiki
Knife
The Knife is a basic tool in Subnautica 2, now integrated into the Survival Multitool for streamlined survival gameplay.
#Equipment