SUBNAUTICA 2 GUIDEDeep-sea field manual

Wikis Content · v18

Scanner Station

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The Scanner Station is a high-power interior facility that scans for resources, wrecks, and anomalies within a 300m radius, allowing players to place signals on their HUD.

Also known as:AnomalyScanner roomScanner stationControl room
Last refreshed
PropertyDetails
TypeInterior Facilities
CategoryHabitat Systems
DescriptionMission critical. Locates resources, wrecks and anomalies within an expanded range. High power draw.
Energy Consumption-10 energy/sec
Fragments Required1

Scanner Station

The Scanner Station is an Interior Facility that can scan for nearby resources and points of interest. It can be placed inside of player-created Seabases with the Habitat Builder and can be upgraded using Recipe Data Cards to have a greater variety of scan filters.

Usage

The Scanner Station has a spherical scanning radius of 300 meters and draws 10 energy per second while active. When active, it displays a vague holographic map showing no terrain but displaying the locations of nearby signals corresponding with the selected filter. The filter can be changed by interacting with the Scanner Station's console. Only one filter can be active at a time, and filters will only be available in the menu if a corresponding signal exists in range. If no nearby signals exist for a filter, it will be absent from the console entirely.

Each signal displayed on the map is identified by a small sphere at that signal's location and corresponds to one instance of the selected filter (one resource or one wreck, for example). Each signal can be selected to create a Signal that will be visible on the player's HUD guiding them to its location. If the signal corresponds to a resource, the signal will disappear from both in the Scanner Station and in the Signals menu when it is harvested.

The Scanner Station can be upgraded with Recipe Data Cards found in some Pioneer settlements and wrecks to expand the filters available to scan with. Multiple scanning stations can be active at the same time, allowing one tracking signal per station, as long as they each have enough power.

Recipe

The blueprint for the Scanner Station can be found by scanning a Scanner Station, which can be found at Camp One and the Old Habitat.

IngredientAmount
System Chip1
Titanium3
Wiring Kit1

Crafted in: Habitat Builder

Scannable Objects

Scanner Filter Upgrades

  • Anomaly Filter (also unlocks the Biohacking Chamber Filter)
  • Biohacking Chamber Filter
    • Found in the Cicada Wreck (Lander Garage).
  • Cicada Debris Filter
    • Found in the Old Habitat.
  • Bloom Infestation Filter
    • Found from an interactible screen in the Old Habitat.

Fragments and Filter Upgrade Locations

Fragments

Coords & DepthDescriptionImage
-337925, 395689 @ 45mInside the Old Habitat300px
-328253, 411393 @ 22mIn Camp One in the detached room300px

Filter Upgrades

Coords & DepthDescriptionImage
Anomaly Filter Upgrade<br>-308014, 411679 @ 50mInside the Lander Garage wreck300px
Bloom Infestation Filter Upgrade<br>-337136, 393403 @ 55mInside the Old Habitat contained within an interactible screen300px
Cicada Debris Filter Upgrade<br>-338150, 396191 @ 45mInside the Old Habitat300px

Databank Entry

OPERATING INSTRUCTIONS

Construct in habitat room compartment. Ensure sufficient electrical budget is available-high power draw. Once powered, select a filter and wait for the map to populate with contacts. Touch a contact (entering the holographic map if necessary) to place a signal on its position in the real world. CAUTION: the scanner's power draw increases sharply while active.

BACKGROUND

Ever wondered what's out there? Now you can replace wonder and mystery with crisp, high-resolution sensor imagery. The scanner station manages sensors including (but not limited to) hyperspectral imaging, field MRI, passive sonar, biosonic spectroscopy, lidar vibrometry, chemical sniffers and magnetometric inferentials.

The scanner station is a standalone product; colonists are not required to manually construct sensors on their habitat. Building these emitters personally may give colonists a sense of purpose and achievement.

"The Alterra scanner station. Because the map always beats the territory."

In Game

A Scanner Station in use.

Development

Concept art by Deniz Serinkaya. Concept art by Deniz Serinkaya. Concept art by Deniz Serinkaya. Concept art by Deniz Serinkaya. Animated concept by Deniz Serinkaya. Animated concept by Deniz Serinkaya.

Other

Scanner Station animated.

Recipe

Buy me an oxygen tank 😄

Buy Me an Oxygen Tank at ko-fi.com

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