SUBNAUTICA 2 GUIDEDeep-sea field manual

Wikis Content · v10

Signals are UI markers in Subnautica 2 that help players track locations, story points, and custom beacons. They can be managed via the PDA, edited for color and name, and include temporary pings.

Also known as:Signal
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Signals are UI markers that help the player keep track of various locations and lead the player to story-relevant points of interest.

Signals are managed through a menu in the PDA. Each signal has its own name, icon, and color and can be individually toggled. Enabled Signals can be seen even while the player is not in their PDA, and will show the distance to that Signal's location as long as the player is at least 20 meters away.

Signals, whether player-created or otherwise, can be edited to change their name or color. Signal names are limited to 50 characters when edited in the menu. Currently, the only color options are blue, purple, red, orange, or green. Changing the color of the signal changes its corresponding icon outside of the PDA. The icon or location of each Signal cannot be changed by the player, although the sources of player-created Signals can be moved. There is no way to permanently delete story-created Signals.

Story Signals

Some Signals are created through the story. The Lifepod emits a Signal once it reaches the surface of Proteus. When visiting certain locations, the PDA will add a Signal to the menu to be able to return to that location easily in the future. Infected Angel Combs will trigger a Signal to be added to their location which will be removed when the Angel Comb is cured. Signals are also generated by NoA occasionally when it detects the blackbox of a deceased pioneer. NoA will also generate a signal for the Alien Ruins.

Player-Generated Signals

The player can also create Signals of their own in a few ways. The Beacon can be constructed anywhere and emits an editable Signal, much like the Habitat Beacon which does the same at Seabases. The Tadpole also constantly emits a Signal to help the player keep track of its location. The Scanner Station also creates smaller, temporary Signals when scanning resources or locations.

Pings

Using the middle mouse button, players can create a temporary ping at the location they are looking at. This ping signal shows the distance to the target as well as the name of the player who created it. In Multiplayer, all players can see each others' pings and may have one ping at a time each - pinging again removes the previous ping. Pings also change depending on the targeted object, potentially showing a symbol of a Lifeform or of Raw Materials.

Signals UI

![A view of the Signals menu](Signals Menu.png) ![The menu for editing Signals](Signals Edit.png) ![An example of a Signal visible outside the PDA](Signal Example.png)

Signal Icons

![General Signal Icon](Signal Icon.png) ![Locations Icon](Alterra Signal Icon.png) ![Beacon Icon](Deployables Icon.png) ![Lifepod Icon](Lifepod Icon.png) ![Scanner Station Signal Icon](Scanner Station Signal Icon.png) ![Seabase Icon](Base Icon.png) ![Tadpole Icon](Tadpole Icon.png) ![Angel Comb icon](Angel Comb Icon.png)

Ping Icons

![Default ping icon](Ping Icon.png) ![Ping icon for creatures](Ping Icon Creature.png) ![Ping icon for plants](Ping Icon Plant.png) ![Ping icon for Raw Materials](Ping Icon Resource.png) ![Ping icon for players](Ping Icon Player.png)

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