| Property | Details |
|---|---|
| Type | Utility |
| Description | Carryable mobile light source. Requires Battery to function. |
| Fragments Required | 2 |

The Work Light is a portable utility module.
Recipe
The blueprint for the Work Light is unlocked by scanning 2 Work Lights. The locations of scannable Work Lights can be found in the Fragments section below.
| Ingredient | Amount |
|---|---|
| Titanium | 3 |
| Quartz | 2 |
Crafted at: Habitat Builder
Appearance
Section requires expansion.
Purpose
The Portable Light can be attached to a Hardpoint or carried by hand, similar to a Portable Locker. When powered by a Battery, it provides a portable light source that can be toggled on/off.
It will stay in its placed location unless moved by the Player, making it useful for lighting up dark caves.
Fragments
Map Locations
- Coords: -338676, 413685 | Depth: 85m
- Deep in the cave under the Crab Tower near the Salvage Colonist Bunker.
- Coords: -133753, 449512 | Depth: 205m
- In the last room of the Therapy Room wreck. Requires a Repair Tool.
- Coords: -324775, 439543 | Depth: 41m
- Inside cave 80m 105' from Welcome Center.
Fragment Table
| Coords & Depth | Description | Image |
|---|---|---|
| -338676, 413685 @ 85m | Deep in the cave under the Crab Tower, near the Salvage Colonist Bunker | ![]() |
| -133753, 449512 @ 205m | In the last room of the Therapy Room wreck<br>Requires a Repair Tool | ![]() |
| -324775, 439543 @ 41m | Inside cave 80m 105' from Welcome Center | ![]() |
Databank Entry
OPERATING INSTRUCTIONS
Construct with builder tool. Deploy in open water or attach to a hardpoint. Load battery into rear of light housing. Aim at dark area. Be alert for behavior changes in local life. Switch off to save power and avoid unwanted attention.
BACKGROUND
10,000-lumen wide-beam, select-spectrum industrial worklamp. Used to illuminate worksites and dangerous environments. Often mounted to vehicle hardpoints.
Do not look directly into beam.


