#Equipment
Tools, gear, tanks, batteries and upgrades.
80 entries in this category
- Wiki
Improved Fins
High-end equipment that increases swimming speed by 1m/s. Crafted using Basic Fins, Fiber Mesh, and Conduit Crystals.
#Equipment - Wiki
Homing Sense
Homing Sense is a passive Biomod that helps players locate nearby seabases by detecting electrical power sources within range.
#Equipment#Mechanic - Wiki
High Capacity Air Tank
The High Capacity Air Tank is an equipment upgrade that increases total oxygen capacity to 120 seconds, allowing for significantly longer underwater exploration.
#Equipment - Wiki
Flippers
Flippers are a redirect to Basic Fins, the standard equipment for enhanced underwater mobility in Subnautica 2.
#Equipment - Wiki
Fins
This page redirects to Basic Fins, the standard swimming equipment in Subnautica 2 that enhances underwater mobility and speed for the player.
#Equipment - Wiki
Feedback Resonator
An upgraded Sonic Resonator using Axum technology to fire ranged vortex rings, capable of shattering hardened biomolecules and stunning creatures.
#Equipment - Wiki
Entangled Power Cell
The Entangled Power Cell is a high-capacity energy storage item with 400 units of power, crafted using Conduit Crystals and Gold Ingots.
#Equipment - Wiki
Engine Efficiency
The Engine Efficiency Module is a Tadpole vehicle upgrade that reduces power consumption by 20% per module, stacking up to four times for a maximum reduction of 80%.
#Equipment#Vehicle - Wiki
Electronics
Electronics are a class of items crafted in the Fabricator, used to build power tools, vehicles, and seabase modules in Subnautica 2.
#Crafting#Equipment - Wiki
Electric Discharge
Electric Discharge is an active Biomod that emits an 800-volt shock to deter medium and large predators, unlocked by scanning an Electric Geordie.
#Equipment#Mechanic - Wiki
Distraction Flare
An expendable pyrotechnic tool that emits bright red light to distract aggressive creatures or illuminate dark areas in Subnautica 2.
#Equipment#Crafting - Wiki
Dermal Garden
Dermal Garden is a passive Biomod that slowly grows nutritious algae on the player's skin, providing a renewable source of food over time.
#Equipment#Mechanic - Wiki
Dash
Dash is an active Biomod that allows players to perform a quick burst of speed in any direction, useful for escaping predators. It has a 5-second cooldown and is unlocked by default.
#Equipment#Mechanic - Wiki
Chum Cloud
Chum Cloud is an active Biomod that releases a distracting bait cloud to divert predators, unlocked by scanning Houndgar and Toxic Sponge.
#Equipment#Mechanic - Wiki
Cavitation Muffler
The Cavitation Muffler is a Tadpole upgrade module that reduces vehicle noise, making it less likely to attract hostile lifeforms. It is crafted at the Modification Station.
#Equipment#Crafting - Wiki
Camouflage
Camouflage is a passive Biomod that renders the player invisible to predators while stationary, acquired by scanning a Bullethead.
#Equipment#Mechanic - Wiki
Bioscanner
The Bioscanner is an upgraded Scanner that analyzes Axum technology and Protean biology to generate alien blueprints and unlock Biomods.
#Equipment - Wiki
Biomods
Biomods are optional player upgrades in Subnautica 2 that aid survival on Proteus. They are acquired via the Bioscanner and equipped in the Biolab, offering active abilities or passive enhancements.
#Mechanic#Equipment - Wiki
Battery Terminal
The Battery Terminal is a Seabase module that recharges and stores up to six Batteries, consuming base power to restore energy for tools and equipment.
#Base Building#Equipment - Wiki
Basic Fins
Basic Fins are early-game equipment that increase swimming speed by 0.5m/s. Crafted from Rubber and Fiber, they provide a foundational mobility boost for underwater exploration.
#Equipment