SUBNAUTICA 2 GUIDEDeep-sea field manual

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Wakemaker

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Arm-mounted jet thrusters that significantly increase swimming speed to 6m/s, featuring a built-in flashlight and requiring a Basic Battery to operate.

Also known as:WavemakerSeaglide
Last refreshed
PropertyDetails
Category<a href="/wikis/tools">Tools</a>
DescriptionArm-mounted jets for underwater maneuvering. Risk of shoulder strain.
<a href="/wikis/fragments">Fragments</a> Required3
SourceCrafting

Wakemaker

"The wakemaker is a marine <a href="/wikis/adaptation">adaptation</a> of the Spacemaker EVA thrust pistol system. Travelers should be careful to rest their wrists, elbows and shoulders during prolonged use." — <a href="/wikis/pda">PDA</a> upon first creation

Wakemakers are a pair of handheld tools that allow the player to travel faster underwater.

Recipe

This recipe is unlocked by scanning three Wakemaker fragments found in <a href="/wikis/camp-one">Camp One</a>, the <a href="/wikis/old-habitat">Old Habitat</a>, <a href="/wikis/shallows-wreck-3">Shallows Wreck 3</a>, and scattered debris (see Fragments below).

<a href="/wikis/fabricator">Fabricator</a>IngredientsResult
Fabricator* 1x <a href="/wikis/silver">Silver</a><br>* 1x <a href="/wikis/wiring-kit">Wiring Kit</a><br>* 1x <a href="/wikis/grease">Grease</a><br>* 1x <a href="/wikis/basic-battery">Basic Battery</a>Wakemaker

Appearance

The Wakemaker appears as a gauntlet-type device. A thruster is mounted on the top of each unit, which rotates to match the direction the player is swimming in. The <a href="/wikis/battery">battery</a> is mounted on the back. A <a href="/wikis/flashlight">flashlight</a> is located on the front of each unit, hidden under a panel when not in use. An orange button is present on each grip, which toggles the Flashlight when pressed.

Usage

When equipped, the Wakemakers increase the user's <a href="/wikis/swimming-speed">Swimming Speed</a> to 6m/s. This is the fastest travel speed a player can achieve without the use of a Current or an enterable Vehicle. The speed increase <a href="/wikis/caps">caps</a> out and does not stack with any equipped <a href="/wikis/fins">Fins</a> or the <a href="/wikis/sea-skimmer">Sea Skimmer</a> Biomod. The Wakemakers work at any <a href="/wikis/depth">depth</a>, as well as while swimming on the <a href="/wikis/water">water</a> surface.

The Wakemakers feature a built-in toggleable light which can be useful during cave diving.

The Wakemakers require a Basic Battery to operate.

Fragments

Three fragments are required to unlock the blueprint. They can be found at the following locations:

Coords & DepthDescriptionImage
-334592, 421724 @ 28mInside cave E of <a href="/wikis/shallows">Shallows</a> <a href="/wikis/wreck">Wreck</a> 3 near research area300px
-327183, 427264 @ 30mInside cave ~125m NE of the <a href="/wikis/lifepod">Lifepod</a>300px
-340445, 424694 @ 18mDebris 340' and 94m from the Lifepod300px
-316941, 442680 @ 29mResearch area 224m 110' from the Lifepod300px
-353970, 422231 @ 27mAbove the cave for the <a href="/wikis/heat-tolerance">Heat Tolerance</a> <a href="/wikis/angel-comb-2">Angel Comb</a>300px
-346535, 427960 @ 54mIn a cave E-SE of Heat Tolerance Angel Comb300px
-353785, 430593 @ 53m180m W of the Lifepod. Requires a <a href="/wikis/sonic-resonator">Sonic Resonator</a> to collect300px
-363785, 441798 @ 23mW of <a href="/wikis/spider-dome">Spider Dome</a>. 280m W-SW of the Lifepod300px
-330449, 413239 @ 37mW-SW of Camp One300px
-337790, 396245 @ 50mInside the Old Habitat300px

<a href="/wikis/databank">Databank</a> Entry

OPERATING INSTRUCTIONS

Equip to quick-access toolbelt. Active only when selected: extend arms into movement position. Replace battery when discharged.

BACKGROUND

A personal DPV (diver propulsion vehicle) for long-distance transit outside a <a href="/wikis/submarine">submarine</a> without constant finning. The arm-mounted form factor improves maneuverability in tight spaces and prevents <a href="/wikis/pioneers">pioneers</a> from losing the DPV during stressful situations.

Not fully hands-free, but allows inventory management, item pickup, and routine touching/scratching. Do not throttle the Wakemaker until your hands are fully extended in the movement position.

Allegations that the Wakemaker is wrist-mounted so that it can steer expired colonists back to biobeds for recycling are ghoulish and false. User experience remains the design team's north star.

In Game

![The Wakemakers in use.](Wake Makers in Use.gif) Wakemakers in use. Wakemakers Dropped on the ground. ![The Wakemaker's first-use animation](Wakemaker first time.gif)

Trivia

  • The Wakemakers are <a href="/wikis/subnautica-2">Subnautica 2</a>'s equivalent of the Seaglide found in Subnautica and Below Zero. Apart from their design and the missing hologram map, they appear to be identical in function.
  • The Wakemaker's turbines change their spinning direction based on the direction the player is moving.
  • Despite each Wakemaker model featuring a battery, only one battery is needed to power both of them.
  • Unlike the Seaglide from Subnautica, the Wakemakers work while swimming on the water surface.

Buy me an oxygen tank 😄

Buy Me an Oxygen Tank at ko-fi.com

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