#Mechanic
Game systems, modes, stats and mechanics.
99 entries in this category
- Wiki
Health
Learn how health works in Survival Mode, including causes of damage, healing methods like First Aid Kits, and the mechanics of death and biobed reprinting.
#Mechanic - Wiki
Hardpoint
Hardpoints are attachment points on bases and vehicles that allow players to mount carryable items like lockers, oxygen generators, and tools for convenient access.
#Mechanic#Base Building - Wiki
Hardcore Mode
Hardcore Mode is a challenging game mode in Subnautica 2 where death is permanent, requiring careful survival strategies and resource management.
#Mechanic - Wiki
Grow
This page is a redirect to the Growbed article, which details the base-building component used for cultivating flora in Subnautica 2.
#Mechanic - Wiki
Gateway Spire
The Gateway Spire is a passive, anchored anomaly constructed by Ringbearer Krill in the Overgrown Ruins. Driving a Tadpole through its impeller ring grants a temporary speed boost.
#Biome#Mechanic - Wiki
Furniture
This page redirects to the Furniture & Decor section of the Seabases article, covering interior customization options for player bases in Subnautica 2.
#Mechanic - Wiki
Food
Food and Water are essential survival mechanics in Subnautica 2. Players must consume items to maintain hunger and thirst levels, preventing health loss and death in Survival Mode.
#Mechanic#Crafting - Wiki
Electric Discharge
Electric Discharge is an active Biomod that emits an 800-volt shock to deter medium and large predators, unlocked by scanning an Electric Geordie.
#Equipment#Mechanic - Wiki
Digestion
Digestion is the second adaptation unlocked in Subnautica 2, allowing players to safely consume alien lifeforms for nutrition without taking health damage.
#Mechanic - Wiki
Dermal Garden
Dermal Garden is a passive Biomod that slowly grows nutritious algae on the player's skin, providing a renewable source of food over time.
#Equipment#Mechanic - Wiki
Deep start
This page is a redirect to Sleep Bay 3, indicating the primary deep-water starting location or biome information can be found there.
#Mechanic - Wiki
Dash
Dash is an active Biomod that allows players to move quickly in any direction to evade predators or escape danger, available by default with a 5-second cooldown.
#Equipment#Mechanic - Wiki
Currents
Underwater currents push players and vehicles in specific directions. While players cannot swim against them, certain vehicle chassis can navigate or utilize these flows for power generation.
#Mechanic - Wiki
Creative Mode
Creative Mode is a game mode in Subnautica 2 that provides unlimited resources, no survival needs, and full access to all items for unrestricted building and exploration.
#Mechanic - Wiki
Creative
The Creative game mode in Subnautica 2 provides unlimited resources and immunity to damage, allowing players to build and explore without survival constraints.
#Mechanic - Wiki
Chum Cloud
Chum Cloud is an active Biomod that releases a distracting bait cloud to divert predators, unlocked by scanning Houndgar and Toxic Sponge.
#Equipment#Mechanic - Wiki
Camouflage
Camouflage is a passive Biomod that renders the player invisible to predators while stationary, acquired by scanning a Bullethead.
#Equipment#Mechanic - Wiki
Bullethead
The Bullethead is an aggressive, armored squid-like predator found in the Graveyard and Overgrown Ruins. Scanning it unlocks the Camouflage biomod.
#Creature#Mechanic - Wiki
Biomods
Biomods are optional player upgrades in Subnautica 2 that aid survival on Proteus. They are acquired via the Bioscanner and equipped in the Biolab, offering active abilities or passive enhancements.
#Mechanic#Equipment - Wiki
Biolab
The Biolab is an interior seabase facility used to manage and modify the player's active and passive Biomods, requiring fragments to unlock.
#Base Building#Mechanic