
Biomods are optional upgrades to the player that aid them in surviving on Proteus in a variety of different ways, with varying levels of usefulness. They can be acquired through the Bioscanner and equipped in the Biolab.
There are currently two types of biomods: active and passive.
- Active biomods require the user to perform an input, resulting in an action depending on the biomod.
- Passive biomods are always activated (given that the required parameters are met) and usually revolve around resource management (such as Food or Oxygen) or threat/valuables detection.
Dash, Pathfinder, Sea Skimmer, and Oxygen Control are unlocked by default while every other biomod requires the Bioscanner to obtain access to.
Active Biomods
| Name | Description | Unlock Requirement |
|---|---|---|
| Dash | Allows the player to dash forward quickly. | Default |
| Pathfinder | Highlights points of interest and resources. | Default |
| Sea Skimmer | Allows the player to skim across the water surface. | Default |
| Oxygen Control | Regulates oxygen consumption. | Default |
(Note: Specific stats for additional active biomods scanned via Bioscanner would appear here based on game data.)
Passive Biomods
| Name | Description | Unlock Requirement |
|---|---|---|
| Various Passive Mods | Enhance resource management, detection, or survival stats. | Requires Bioscanner scan of specific fauna |
(Note: Specific stats for passive biomods scanned via Bioscanner would appear here based on game data.)
Trivia
- Some Biomods are characterized by being based on the survival techniques of the planet's fauna, depending on which respective creature was scanned. Some examples are Water Slugs' ability to filter water or the "camouflage" style of Bulletheads.