SUBNAUTICA 2 GUIDEDeep-sea field manual

Wikis Content · v14

Thermal Plant

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The Thermal Plant is an exterior base facility that converts environmental heat into power, offering high energy output in hot biomes like the Zezuran Desert when connected via Power Transmitters.

Also known as:Thermal
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PropertyDetails
TypeExterior Facilities
CategoryPower
Energy Output1–16 energy/sec
Fragments Required2
DescriptionConverts heat into usable power. Excellent for the Zezuran desert. Requires power transmission device.

![Thermal Plant](Thermal Plant.png)

The Thermal Plant, also known as the "Hotpot Bite" Thermoelectric Generator, is an energy-producing exterior facility used to power seabases in high-temperature environments.

Recipe

The blueprint for the Thermal Plant is unlocked by scanning two fragments. Once unlocked, it can be constructed using the Habitat Builder.

IngredientQuantity
Titanium3
Copper3
Gold3

Appearance

The Thermal Plant consists of a rotating head connected to a four-legged base. The base features glass panels on the sides that reveal its internal structure, which consists of a heated coil surrounded by coolant. The coil glows red when the plant is producing power.

Purpose and Mechanics

Thermal Plants provide between 1 and 16 units of energy to connected seabases, depending on the environmental temperature at their construction location. They do not connect directly to nearby seabases; a Power Transmitter is required to transmit the generated power.

Energy Output by Temperature

  • Below 25℃: Provides 1 unit of energy.
  • 25℃ to 75℃: Provides 1 extra unit of energy per 5℃ increase.
    • Example: 25℃ → 2 units | 75℃ → 11 units.
  • 75℃ to 85℃: Energy output does not increase (plateau).
    • Example: 75℃ → 11 units | 85℃ → 12 units.
  • Above 85℃: The previous incrementing rule resumes.
  • Above 100℃: Reaches maximum output of 16 energy units.

This makes the Thermal Plant highly effective in hot biomes such as the Zezuran Desert.

Fragments

Two fragments are required to unlock the Thermal Plant blueprint. They can be found at the following locations:

Coords & DepthDescriptionImage
-291669, 446530 @ 125mOn a ledge on the North side of the Tailings Village300px
-293466, 453022 @ 125mIn a cave on the West side of the Tailings Village300px
-292651, 453631 @ 80mOn a high ledge overlooking the Tailings Village from the West300px
-206318, 431535 @ 205mDown a cliffside near the Research Outpost300px
-137942, 447456 @ 220mOn the cliff outside the Therapy Room wreck300px
-124792, 414792 @ 330mJust North of the Stairway to Heaven wreck300px
-303147, 451155 @ 310mDeep within the Graveyard caves300px

Databank Entry

"Hotpot Bite" thermoelectric generator. Hybrid two-stage design, using a rotor to capture energy from rising hot water and a solid-state Seebeck generator to produce current from temperature differentials.

  • Place in hot water, generate power
  • The hotter the better
  • Connect to a nearby habitat or facility with power transmitter(s)
  • A maximum safe operating temperature exists; please report it when you find it

"The thermal plant: heat makes sparks."

Development

![Concept art by Deniz Serinkaya, including the final design.](Thermal Plant Concept 01 Deniz Serinkaya.jpg) Concept art by Deniz Serinkaya, including the final design.

![Concept art by Deniz Serinkaya.](thermal Plant Concept 02 Deniz Serinkaya.jpg) Concept art by Deniz Serinkaya.

Recipe

Crafted atHabitat Builder·Titanium×3,Copper×3,Gold×3
Copper×3Gather
Gold×3Gather
Raw materials:Titanium×3·Copper×3·Gold×3

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